Thermokinesis

The Sphere of Thermokinesis is considered to be the most vulgar, or common, sphere by those practicing in the more subtle Spheres of ESP and Telepathy. On the other hand, Thermokinetics are quite content to mold their physical environment to their whims using the power of extreme temperatures.

It might seem counterintuitive that heat and cold would fall under the same Sphere. Fortunately, the Universe does not see a physical divide between the two. Heat is simply the presence of kinetic energy in molecules while cold is the absence of that same energy. Heat will always seek out cold and flow into it, and cold will always receive it. Therefore, as the two are inextricably bound to each other, if you can manipulate heat you can manipulate cold as well.

As the Sphere grows more specific, the art become more about using the brush of a certain temperature to paint on the canvas of reality and interchangability grows less common.


Scorch/Chill

Rank: Novice
Power Points: 3
Range: Smarts
Duration: 3
Scorch/Chill is the most basic Power in the Thermokinetic’s stable. It targets an inanimate object of roughly human size or smaller, and affects the temperature of it, either to heat it to the combustion point of wood, or chill it to well below freezing. If the object is flammable, it will smolder and catch fire in a few seconds. The cold is sufficient to cause an unprotected hand to freeze to it if the object is metal, and can freeze a rather large puddle of water instantly.

An object of larger than man size will only be warmed or cooled by the power. Note that living beings cannot be targeted by this power.

Thermokinesis

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